Humble
Beginnings
The League of Pirates was spawned
during the pre-alpha test of Ultima Online in April of 1996. The
creator was a young texan by the name of Temblor Dragon who left the
crappy operation he founded soon after. Many well-known pirates
graced the early, alpha test roster of the LoP - people like Vomit,
Executor Locutus, Matthew, Arkhan the Black, Jade, and Caspian
Dragon. A sign of a great guild is how many long time members it
still has with them, and its important to note that not one of these
original pirates are still with the LoP. I don't even know who the
hell most of those people are.
After the first pre-alpha
test of UO, Temblor gave up leadership of the LoP and turned it over
to Matthew - who became known as Admiral Matthew. The Matthew era of
LoP marked a number of things - over 300 members joining, an
alliance with the Black Circle, a short lived irc channel on DalNet,
a serious attitude towards organizing the LoP, and probably his most
important achievement - PowWow meetings. Powwow meetings gave the
first glimpse of the complete inability of the LoP to accomplish
anything substanitive as far as organization or seriousness.
Meetings evolved from in-depth discussions about UO strategy into
intense testing of Powwow's voice features. There is nothing better
than missing NYPD Blue so that you can listen to people say
"oooooooooogggggggaaaaaaaaaaa" through your speaker and
watch a man named Skrewball beg for promotions. The Dawn of a New Era
An
important thing happened in January of 1997. A pathetic, idiotic,
body hairless goth punk named Darkblade created an LoP irc channel.
Since then, #LoP has become the hub for all the mind numbing waste
of time activities that the LoP engages in. Many pathetic people
with nothing better to do with their time spend countless hours in
#LoP every day idling, occasionally talking, and constantly trying
to find something fun to play. It was around January, in #LoP, that
the modern suckiness of the LoP was born. As it stands today, LoP is
just that - a giant blob of suck that envelops almost anyone who
enters its channel. Many a serious gamer has joined #LoP and before
you know it they are idling and acting like completely immature
idiots just like the rest of us. I have learned invaluable lessons
in my hundreds of hours sitting in #LoP - such as what time Super
Friends is on, the importance of having 27 fans for my computer, and
that I have ten fingers. Tetrinet flows freely in #LoP, UO is either
shunned or worshipped, and Everquest is anticipated with dreams of
Level 50 Halfling Warrior killing machines dancing in our head.
Quite simply, there is never a dull moment in #LoP......except when
there is one.
Oh yea, Admiral Matthew resigned as sole
leader of LoP in January 1997 also. That's really not important to
this story, so we'll just move on and forget the council ever
happened.
There isn't one thing that embodies the LoP - but
it was around the time that #LoP was born that the current vibe of
the guild was created. That vibe can't be defined, but whatever it
is - it has brought pompous powergamers, sucky idlers, succesful
adults, and idiotic children together in a way that is rarely seen
on the internet. Some LoPers call us the Super Friends guild, I tend
to think of it as a bunch of people too lame to be accepted by
anyone else. And in that lameness do we succeed. PHEAR BITCH!
Ultima Online - Fuckin'
Finally
The League of Pirates was originally
created as an Ultima Online guild, and from the time I joined the
guild in July of 1996, it took almost an entire freaking year for
the game we formed around to come out. That's a pretty pathetic work
effort on Origin's part, but its even more pathetic that we waited
around for it. Fortunately, great games like Space Pirate, Furcadia,
and the Awakening Project allowed the time we waited to pass by
quickly (shea right).
Finally, in late June of 1997 the Phase One Beta for UO came out.
A few lucky LoPers got into this test - and a few more managed to
steal accounts to get in. And more still got in by stealing the
accounts of other LoPers. The game was certainly fun, but it was
even more fun to sit in IRC and watch all the unlucky bastards who
didn't get a CD curse me to hell. By July, the big one - the Phase 2
beta was upon us. LoPers by the dozens poured into the Ironwood Inn
with great anticipation of playing - at which point we got stuck in
Ironwood by Korn/Ithaqua's tables blocking the door. That rat
bastard.
Quite simply, Phase 2 was a blast. At almost all times, the LoP
had 20+ people in the game and there was always something going on.
From humble beginnings fishing on the docks of Vesper, LoP became
one of the best known UO guilds in the beta.. We were involved in
the first two major guild wars in UO - first a war on the Vesper
beaches with ToC and then defending the first ever UO house (our
house) against those newbs from PoDW. But, we're getting ahead of
ourselves - the biggest LoP beta event came long before these
clashes of training swords and fishing poles.
Many people will agree that the LoP's greatest day came when we
purchased our first boat in UO. A number of boats had been bought
during Phase 1's buggy days, but only one or two guilds had gathered
the neccessary funds to get one in Phase 2. There were many great
wars in UO, but one of the greatest ones occured each day between
the LoP and the Fuckheads when UO wiped - the moment that the game
went back up members of each guild raced toward the Vesper tanners
to grab the free hides that were available in the basement. With
these hides and a sewing kit a group of 3 or 4 people could build
themselves up quite a nest egg. Well on some anonymous day early in
phase 2, three LoP snagged these hides and then under the cruel rule
of DarKnight - began to tailor the hides into leather skirts,
studded leather sleeves, and whatever else that jerkoff DK ordered
us to do. For hours Loki and myself toiled in the stuffy backroom of
the Vesper tanner while DarKnight ran around as if on a pleasure
cruise. Elsewhere, disposed Admiral CaffeineZ was chopping lumber
for a nest egg of his own. Eventually, the funds were gathered. Asha
gave us the final gold and the boat was ready to be purchased. The
tailoring crew quietly moved to the shipsmith's store and
reluctantly gave our corrupt treasurer, Loki, all the funds. Loki
had already "lost" the gold needed for a boat a few days
beforehand, so we obviously had the utmost confidence in his ability
to mess it up again.
In honor of our
former guildmate Caspian Dragon the first ever LoP boat was named
the Mighty Caspian. And what an event the christening was. Around
two dozen LoPers and friends, including the guilds founder Temblor,
donned their finest newbie outfits and came to the Vesper docks to
see its creation. The boat was created, its crew the -1st boarded
the vessel, then all the loser passengers boarded and under the
incompetent navigation of DarKnight we were off. Amazingly, the LoP
actually acted like pirates on this initial voyage. Other players
stood by the shore to watch us on our boat, and our newbie archers
picked off a couple of people - most notably Henry and our very own
guildmate Imar (nice shooting there Wind). Since then of course, we
haven't done a damn thing in UO pirate like other than taking over
taverns and hoarding the ale for ourselves
The League of Pirates continued to be a huge presence throughout
the rest of the Beta. Most notable in their asskicking were
Overlord, CaffeineZ, Muiy, Youngblood, Zion Dragon, Yaga, and
Ben-Wah. To offset the powergaming of these players, other LoPers
such as Loki, Bludgeon, and Drusus took sucking to a new level of
greatness. The area around the Ironwood Inn became known as the
Killing Fields in large part because of all the sparring and
dumbass-beatdowns that the LoP was involved in there. The Vesper
Beach became a similar area of chaos, and the men in the blue and
yellow were a fixture of badassness in that area. The LoP was huge,
the beta was fun, and everything was jolly.
Then, of course, the final came. A huge amount of LoPers -
including most of the aforementioned buff beta people - decided not
to buy the game when it first came out. The League of Pirates
completely tanked the early final - and if not for the efforts of
people like Long Dong Copper, Yaga, and Icarious our name would've
completely vanished from the Great Lakes shard.
Slowly, the LoP
came back to UO. With the establishment of the Lusty Wench Tavern as
our headquarters, nightly sparring and para field parties got the
"newbies" back up to snuff. Every night our front yard was
a buzz with trash talking, skinning knife slashing, purple pot
throwing, lightning bolting, and accidental killing. It was great
fun for awhile, but soon we became restless for action - which the
guild Temple of the Four Winds provided. The ToFW was a guild which
has established a castle on the same Vesper/Minoc coast that our
tavern sat on, and on one fateful afternoon one of the members of
ToFW took a stroll down the coast. No one remembers who actually
killed this poor sap, but whoever did cemented war between the ToFW
and LoP. And with that the beatdowns began. Early on the battles
occured at the Lusty Wench, with ToFW mages recalling in, hiding
under rooftops, and trying to lighting bolt our members. In one of
the fights we acquired a key to the ToFW castle, and soon after made
our charge in. They tried to stop our advances with cows - but those
efforts failed and we took over the castle and chased Temple of Four
Winds all the way back to DSO.
Our time didn't last long in UO. We became bored of this buggy
game quickly, and in December of 1997 Drusus gave the official
announcement that the League of Pirates had retired from UO. A few
members, such as LDC and Basil hung around - but LoP was really out
of things for awhile there.
Apparently though,
we don't listen to official announcements very well. By April the
League of Pirates was heavily back into UO. Fresh blood and veteran
blood alike gathered at the Lusty Wench Tavern to hone their skills,
and by May - with the guild war patch on the horizon - our
headquarters was a veritable UO fitness club with people sparring,
casting, and messing around with polar bears to tweak those skills
out. As the guild war patch neared old school LoPers began to
realize just how far ahead of most UO players they were. After a few
encounters in dungeons with PK groups - we realized that our
characters were some of the most badassed on the server. A really
really brief skirmish with the guild Kil'Jadn made up of former ToC
members didn't satiate our taste for asskicking - and when a bunch
of no names from the Crusaders of Justice (CoJ) started showing up
on our message board we jumped at the chance to give them a beat
down.
CoJ was supposed to satiate our desire for
killin'...........instead they gave us a few days of laughs as we
utterly humiliated them. Once again a guild disbanded after going to
war with LoP. The first blow was struck by Blazer who took down the
CoJ named Mundial in a duel, and later that same night the real
massacre began. LoP had implanted Abindago in CoJ as a spy, and he
was able to get us a rune to their HQ and tell us when they were
meeting. Members of CoJ had gathered for a meeting that night to
discuss, what else - LoP, and we decided the real thing was better
than talking about us. First Ampere chased the CoJ's Gm Runner and
2nd in Command Trazk across the entire continent and eventually
bagged him. Aviticus, the leader and head trash talker, came out
briefly before having to KoP while his guildmembers stood idly by
not helping. Next I dueled CoJ's "best", Lord Doom, and
forced his surrender after he healed himself about 7 times and
chugged an equal number of pots compared to my one In Vas Mani.
Later that night, using the key that Abindago had procured, we
charged into the CoJ forge killing Aviticus and Trazk again while a
GM friend watched helplessly. The next day CoJ began an amazing
disappearing act, saying they "needed more time to
prepare" for our war. The last time we saw them was a few days
later when Abindago was running off with the master keys to their
entire estate which he has now turned into the headquarters for our
allies Rudolph's Gang.
Spring turned to Summer and UO boredom turned to the Guild War
Patch. Quickly after the patches inception we declared war on our
long time rivals the Shadows of Britannia. A collection of the best
guilds on Great Lakes would engage in battle after battle over the
next week - SoB and its allies DDH and SiN against the LoP and a
conglomerate called the Untouchables (UnT). The LoP lost some
battles, won some battles - which is how life goes, eh? From getting
our asses handed to us outside the SoB-LoP compound, to taking them
out at Serpent's Hold, to getting spanked in Moonglow, to jumping a
few of them right back in the Scholar's Inn, we had a damn good time
in this classic war. In the end UnT disbanded, SoB gained at least a
modicum of respect for LoP, and once again UO went back to normal -
sometimes fun, sometimes boring.
Which tells the story of the LoP's immersion in UO pretty well.
Sometimes fun, sometimes boring. Our activity in UO has more
fluctuations than Darkblade's sexuality - but its obviously the
exciting times that we'll remember longest as we look back on this
game - our first big game together. Overall, I had a blast. Ultima
Online has unquestionably been my favorite computer/video game of
all time, and the sole reason for that is being in the LoP. Its so
great to look back on screenshots and remember the excitiment
before, during and after the crazy shit that went down. Wargames,
taking over Kazola's, Purple Cape Boys, Annoying Roleplayers,
Dueling, Russian Roulette, Rudolph's Gang, Lame OSI monster quests,
even fishing was fun for chrissakes. And now a quick check of the
people who led the way in all these great LoP - UO Final experiences
- Abindago, Ampere, Basil, Blazer, Drusus, Gregor, Icarious, Jacques
de Molay, Jander, Long Dong Copper, Muiy, Wind Walker, and countless
others. Great job fellas. On To
Norrath
Who knows when the book on UO will close - hell as I'm writing
this I'm being urged by others to come pk with them at Rat Valley.
It could be said that UO keeps drawing us back, but I think its more
accurate to say that other LoPers keep bringing us back. The League
of Pirates is now an online institution, we've been around
for more than two years now, and aren't showing any signs of slowing
down. I'm sure that in a year's time I'll begin filling these pages
with a recount of our adventures in Everquest, and after that who
knows what worlds await us. At some point we'll return to an
improved Britannia, and I'm sure the rehash will be fun. Its not the
game that I'm interested in, it's the people who I'm playing the
game with that makes it fun - and ain't no more fun a group of
players than those in the League of Pirates.
Now, who's up
for some Tetrinet?
    
   
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